SOFTWARE FOR 3D PRODUCTION

Sophisticated Tools.
Simple Workflows.

Purpose-built utilities that simplify technical challenges, accelerate production, and keep artists focused on creating.

ENGINEERED FOR ARTISTS. BUILT FOR PRODUCTION.

01 / OUR APPROACH

Complex problems.
Considered solutions.

3D Creator Station develops specialized utilities that streamline complex workflows, eliminate repetitive tasks, and give digital artists greater control over their production pipelines.

From procedural content generation to topology optimization and performance management, our tools are designed to make professional 3D production faster, more efficient, and more predictable.

02 / OUR PHILOSOPHY

Supporting the Artists
Behind the Art.

Because the future of digital art should still have room for artists.

Technology is changing the creative industries faster than ever. We embrace innovation, including AI, but we believe that skilled artists, craftsmanship, and creative expression remain essential.

3D Creator Station exists to support the people who actually make things—the artists who sculpt, model, texture, experiment, and develop their craft.

Our tools are designed to eliminate repetitive technical work, not replace artistic judgment. We believe technology is at its best when it gives creators greater control over their work.

That's also why we keep our prices low and don't require subscriptions. We want professional tools to remain accessible to independent artists, students, and working professionals.

03 / SOFTWARE

Tools for the work
behind the art.

Focused utilities for real production challenges. Less repetitive work. More creative control.

Maya XGen hair card generator workflow showing game-ready hair cards, fur card creation and UV atlas automation
MAYA / XGENAVAILABLE

Hair Card Creation Tool

Create game-ready Maya hair cards from an existing Legacy XGen groom. The XGen-to-hair-cards workflow includes fur card creation, multiple orientations, hair card UV automation with atlas layouts, and clump texture variations.

Legacy XGenHair cardsUV atlasesTexture variations

Workflow capabilities

  • Generate hair cards from an existing XGen groom
  • Create multiple card orientations
  • Automatically assign UVs to atlas layouts
  • Generate up to 16 texture variations
View original tool interface ↗
Maya retopology and Marvelous Designer retopology workflow for clothing retopology, cloth retopology, and garment topology optimization
MAYA / MESH TOOLSAVAILABLE

Retopology Toolkit for Maya

A Maya retopology tool for clothing retopology and cloth retopology, including Marvelous Designer retopology workflows. Retopologize complex garments in Maya using flattened reference meshes, Maya Quad Draw, reprojection to 3D, Maya mesh relaxation, inflation, garment topology optimization, and fold-aware triangulation for game characters.

Garment retopologyReprojectionRelax & inflateTriangulation

Workflow capabilities

  • Flatten garment reference geometry
  • Quad Draw retopology
  • Reproject topology to the garment
  • Relax and inflate the mesh
  • Fold-aware triangulation
View original tool interface ↗
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More tools in development

New utilities for creative workflows and production performance are on the roadmap.

COMING LATER

04 / DESIGN PRINCIPLES

Built around
the artist.

01

Precision without friction

Technical depth where it matters, streamlined interactions where it counts.

02

Control when you need it

Automation to save time, with room for artists to direct the result.

03

Production-first thinking

Purpose-built utilities that address practical challenges in everyday 3D workflows.

05 / SUPPORT

Keep creating.

Documentation, compatibility information, and support resources will be added as the product pages are completed.

PRODUCT SUPPORTSupport details coming soonFor now, use the support channel provided with your purchase.